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#include <graphics.h> #include <stdlib.h> #include <conio.h> #include <time.h> #include <stdio.h> #include "snake.h" int score = 0; int gamespeed = 100; //蛇運(yùn)行速度 static void Init(void); /*圖形驅(qū)動(dòng)*/ static void Close(void); /*圖形結(jié)束*/ static void Game_interface(void); /*游戲界面*/ static void GameOver(void); /*結(jié)束游戲*/ static void GamePlay(void); /*游戲過(guò)程*/ static void PrScore(void); /*輸出成績(jī)*/ /*主函數(shù)*/ int main(void) { Init(); Game_interface(); GamePlay(); Close(); return 0; } /*圖形驅(qū)動(dòng)*/ static void Init(void) { int gd=9,gm=2; initgraph(&gd,&gm," "); cleardevice(); } /* 開始畫面,左上角坐標(biāo)為(50,40),右下角坐標(biāo)為(610,460)的圍墻 */ static void Game_interface(void) { int i; setcolor(LIGHTCYAN); /*setbkcolor(LIGHTGREEN);*/ setlinestyle(PS_SOLID,0,1); /*設(shè)置線型*/ for(i=50;i<=600;i+=10) /*畫邊框*/ { rectangle(i,40,i+10,49); /*上邊框*/ rectangle(i,451,i+10,460); /*下邊框*/ } for(i=40;i<=450;i+=10) { rectangle(50,i,59,i+10); /*左邊框*/ rectangle(601,i,610,i+10); /*右邊框*/ } } /* 游戲主函數(shù) */ static void GamePlay(void) { int i; srand(time(NULL)); /*隨機(jī)數(shù)發(fā)生器*/ food.yes = 1; /*1表示需要出現(xiàn)新食物,0表示已經(jīng)存在食物*/ snake.life = 0; /*活著*/ snake.direction = 1; /*方向往右*/ snake.x[0] = 100; snake.y[0] = 100; snake.x[1] = 110; snake.y[1] = 100; snake.node = 2; /*節(jié)數(shù)*/ PrScore(); /*輸出得分*/ while(1) /*可以重復(fù)玩游戲,壓ESC鍵結(jié)束*/ { while( !kbhit() ) /*在沒有按鍵的情況下,蛇自己移動(dòng)*/ { if(food.yes == 1) /*需要出現(xiàn)新食物*/ { food.x = rand()%400 + 60; food.y = rand()%350 + 60; while(food.x%10 != 0) /*食物隨機(jī)出現(xiàn)后必須讓食物能夠在整格內(nèi),這樣才可以讓蛇吃到*/ food.x++; while(food.y%10 != 0) food.y++; food.yes = 0; /*畫面上有食物了*/ } if(food.yes == 0) /*畫面上有食物了就要顯示*/ { setcolor(GREEN); rectangle(food.x,food.y,food.x + 10,food.y - 10); } for(i=snake.node-1;i>0;i--) /*蛇的每個(gè)環(huán)節(jié)往前移動(dòng),也就是貪吃蛇的關(guān)鍵算法*/ { snake.x[i] = snake.x[i-1]; snake.y[i] = snake.y[i-1]; } /*1,2,3,4表示右,左,上,下四個(gè)方向,通過(guò)這個(gè)判斷來(lái)移動(dòng)蛇頭*/ switch(snake.direction) { case 1: snake.x[0] += 10; break; case 2: snake.x[0] -= 10; break; case 3: snake.y[0] -= 10; break; case 4: snake.y[0] += 10; break; } /* 從蛇的第四節(jié)開始判斷是否撞到自己 */ for(i=3;i<snake.node;i++) { if((snake.x[i] == snake.x[0]) && (snake.y[i] == snake.y[0])) { GameOver(); /*顯示失敗*/ snake.life = 1; break; } } if((snake.x[0] < 55) || (snake.x[0] > 595) || (snake.y[0] < 55) || (snake.y[0] > 455)) /*蛇是否撞到墻壁*/ { GameOver(); /*本次游戲結(jié)束*/ snake.life = 1; /*蛇死*/ } if(snake.life == 1) /*以上兩種判斷以后,如果蛇死就跳出內(nèi)循環(huán),重新開始*/ break; if((snake.x[0] == food.x) && (snake.y[0] == food.y)) /*吃到食物以后*/ { setcolor(BLACK); /*把畫面上的食物東西去掉*/ rectangle(food.x,food.y,food.x+10,food.y-10); snake.x[snake.node] = -20; snake.y[snake.node] = -20; /* 新的一節(jié)先放在看不見的位置,下次循環(huán)就取前一節(jié)的位置 */ snake.node++; /*蛇的身體長(zhǎng)一節(jié)*/ food.yes = 1; /*畫面上需要出現(xiàn)新的食物*/ score += 10; PrScore(); /*輸出新得分*/ } setcolor(RED); /*畫出蛇*/ for(i=0;i<snake.node;i++) rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10); Sleep(gamespeed); setcolor(BLACK); /*用黑色去除蛇的的最后一節(jié)*/ rectangle(snake.x[snake.node-1],snake.y[snake.node-1], snake.x[snake.node-1]+10,snake.y[snake.node-1]-10); } /*endwhile(!kbhit)*/ if(snake.life == 1) /*如果蛇死就跳出循環(huán)*/ break; key=getch(); /*接收按鍵*/ if (key == ESC) break; /*按ESC鍵退出*/ switch(key) { case UP: if(snake.direction != 4) /*判斷是否往相反的方向移動(dòng)*/ snake.direction = 3; break; case RIGHT: if(snake.direction != 2) snake.direction = 1; break; case LEFT: if(snake.direction != 1) snake.direction = 2; break; case DOWN: if(snake.direction != 3) snake.direction = 4; break; } }/*endwhile(1)*/ } /*游戲結(jié)束*/ static void GameOver(void) { cleardevice(); PrScore(); setcolor(RED); setfont(56,0,"黑體"); outtextxy(200,200,"GAME OVER"); getch(); } /*輸出成績(jī)*/ static void PrScore(void) { char str[10]; setfillstyle(YELLOW); bar(50,15,220,35); setcolor(BROWN); setfont(16,0,"宋體"); sprintf(str,"score:%d",score); outtextxy(55,16,str); } static void Close(void) { closegraph(); }
#ifndef SNAKE_H #define SNAKE_H #define LEFT 'a' #define RIGHT 'd' #define DOWN 's' #define UP 'w' #define ESC 27 #define N 200 /*蛇的最大長(zhǎng)度*/ char key; /*控制按鍵*/ struct Food { int x; /*食物的橫坐標(biāo)*/ int y; /*食物的縱坐標(biāo)*/ int yes; /*判斷是否要出現(xiàn)食物的變量*/ }food; /*食物的結(jié)構(gòu)體*/ struct Snake { int x[N]; int y[N]; int node; /*蛇的節(jié)數(shù)*/ int direction; /*蛇移動(dòng)方向*/ int life; /* 蛇的生命,0活著,1死亡*/ }snake; #endif